And it all comes together rather well, if a little clunkily in places. So begins a first and third-person narrative adventure that rather interestingly combines ideas familiar from successful walking sims like Tacoma with frequent action beats, and even a little bit of Ubisoft-style tower ascension. So after four years of dark Earth misery, they're finally ready, and goodness me, it's you who's going! A band of rebel scientists and techies are determined that something can be done, and working out of an abandoned base try for years to gain the means to send someone to the moon to find out what the blazes is going on. They believe they've no means of contacting the moon base, and no hope of fixing it.īut not everyone is so pessimistic. Earth is a bit stuffed, and the powers in charge, with neither charge nor power, abandon the whole project and resign humanity to a grim, electricity-free future. The beam becomes the planet's new source of energy, and everyone's happy, until the day it mysteriously switches off. But how much does that matter? Here's wot I think:Īccept, if you will, that an Earth depleted of its own resources eventually became dependent upon a giant energy beam being fired at it from the moon. Now I want to find the developers and kick them all in the shins. I absolutely thoroughly enjoyed Deliver Us The Moon, right up until the moment it ended. And it would make a lot of games an awful lot better. Wouldn't life be better without them? It would certainly last longer.
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